03-07-2007 03:40 PM
03-08-2007 03:37 PM
03-09-2007 01:31 PM
03-09-2007 05:37 PM
When you say "operator interface" I assume you mean the vi.exe I built (and did not send you) and included in the TS install files which calls the TS.seq, It runs, so it can't possibly have any broken vi's. It runs before it is built into an executable and it runs after it turns into an .exe and it runs on the target computer. The entire thing works as it is supposed to on the source computer so there cannot be any broken vi's.
The vi's that are called by the TS.seq (that I did include last time) are not used by the compiled main vi (the one that calls the seq). The only choices I had in TS 3.1 for LV engines are "full featyred LV interface (no rev specified) and LV engine 6.1. Since my main LV works I have to assume that whatever engine is installed is correct.
The installer has the ts.seq file, the three vi's (included automatically "insert code modules"), ini files for the main vi. It appears that the installer automatically includes the vi.llb because I did not include it and it shows up.
03-09-2007 11:24 PM
03-12-2007 04:38 PM
03-13-2007 10:44 AM
It seemed like a no brainer since you were developing in 7.1, but now you are saying you have 7.1 Runtime (I'm not sure where the descrepency on this was, but you originally said it was not included).
@gtb1234 wrote:The only choices I had in TS 3.1 for LV engines are "full featyred LV interface (no rev specified) and LV engine 6.1. Since my main LV works I have to assume that whatever engine is installed is correct.