05-13-2008 10:31 AM
In that case, if locals aren't evil, and good is the absence of evil, then locals must be good.
Ben wrote:
Its easy if you do not look at good as the opposite of evil but rather define good as the absence of evil.
05-13-2008 10:31 AM
[...]but rather define good as the absence of evil.[...]Ben
05-13-2008 10:34 AM
Or Ben knows something about the upcoming LV Version: ALL KIND OF VARIABLES WILL BE REMOVED FOR GOOD!!!!
@Ravens Fan wrote:
In that case, if locals aren't evil, and good is the absence of evil, then locals must be good.
@Ben wrote:
Its easy if you do not look at good as the opposite of evil but rather define good as the absence of evil.
05-13-2008 11:09 AM - edited 05-13-2008 11:11 AM
LOL! Ben is right. I do read posts newest to oldest.
Wow.. Such opposition about Locals. Well.. <I decided not to post what I was about to post>
I think all consultants who end up fixing the mess people create with Locals and Stacked Sequences should charge by the number of Locals and Sequence frames are in the code. And charge a premium hourly rate on top of that.
😄
And TWG, I will read further and provide you the star-ry thanks deserved for mentioning that Locals are evil 😉
05-13-2008 11:13 AM
[Insert tongue in cheek]
Hang on Ray!
Let's not get carried away.
You and I know they are evil (introduce chaos according to my wife) BUT....
I make a living off of people who use locals and globals and then don't understand why their code doesn't work properly. Are you trying to put me out of work? ![]()
Ben
05-13-2008 11:22 AM
05-13-2008 12:47 PM
Two stars
for just saying , locals are not evil ?!
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05-13-2008 01:15 PM
05-13-2008 01:21 PM
05-13-2008 01:53 PM