@eskay wrote:
With reference to the Cooccurence matrix and parameters i explored it for various samples.i inferred The cooccurence matrix gives the same sets of parameter values(Energy,inertia,Entropy and correlation) for 2 sets of angles i.e (0 and 45),(90 and 135) ie for respective displacements.Am now into classifying the defects say i have some 20 sets of defects and it can occur on different samples randomly.How to classify and overlay defects
Hi eskay !
What I would do is :
1/ Try to get the texture always presented in the same orientation to the camera.
2/ Explore the texture with all possible vector lengths and directions, and select the vectors that give the largest values of the texture parms in samples without defects.
3/ See if an evolution pattern can be inferred from the obtained results when the selected vectors are used on texture with defects
4/ If not, use some statistical technique, such as Principal Component Analysis (ACP) or Factorial Discriminant Analysis (FDA) to reduce the problem dimension.
If the sample orientation is random, you can use the co-occurence method to find the orientation ; the Energy parm has its max value when the vector is orientated in the texture direction. Once the direction has been found go to step 1 !..
Please come back with your findings...
CC
Chilly Charly (aka CC)