03-04-2009 04:44 AM
Andrey.
03-04-2009 04:53 AM
Nice tech demo, but I'm not sure about the real ergonomics of actually working like that.
Shane.
03-04-2009 09:54 AM
03-04-2009 01:15 PM
I also saw the Minority Report similarity, on their web site it states:
Some of the SOE's core ideas are already familiar from the film Minority Report, whose characters performed forensic analysis using massive, gesturally driven displays. The similarity is no coincidence: one of Oblong's founders served as science advisor to Minority Report and based the design of those scenes directly on his earlier work at MIT.
So it actually pre-dates MR. When I saw the film, I thought "this is the wave of the future in handling/navigating large data sets and computer modeling!"
-AK2DM03-06-2009 03:14 PM
Actually, I'm not sure that I want to see what poor coding style might develop in a 3D LabVIEW environment. You think we're seeing messy wiring now? "Spagetti coding" would take on a whole new meaning - or a whole new dimension :).
It'll be bad if people can literally tie knots in the wires.
Of course, it's a pretty cool demo.
Rob
03-07-2009 07:11 AM
03-07-2009 10:12 AM
03-09-2009 11:38 AM
I like alliteration, so how about Canelloni Coding? Tubes wrapped around something - includes the ideas of both macaroni and ravioli coding.
And, would 3D LabVIEW mean that the connector panel would be 3D as well? Connectors on all faces? That would be 6 faces with 28 connectors (current max) = 168 connectors. Would you even be able to see the icon?
Do we start creating a style guide now? Like: Inputs on no more than 2 faces and outputs on no more than 2 faces?
Hmmmm. I'm not sure I want to continue thinking about how todebug bad 3D code...
Rob
03-09-2009 11:56 AM - edited 03-09-2009 11:57 AM
No! Not 28 x 6 connector! Usually I have troubles with wiring such connector. Now we can keep nice 4x4 connector with 12 terminals, and got 6 sides, so it will be 72 terminals:
🙂
Andrey.
03-10-2009 07:41 AM - edited 03-10-2009 07:45 AM
I actually coded up simulated 3d diagrams when the 3d Picture was in its public beta (they were just images).
As shown above proper icon will be very important!
I'd prefer inputs on one face outputs on the oposite face and the remain four faces render the icon.
Viewing BDs from along the Y-axis looking toward the origin would give an image similar to what we see now in a diagram. Cases of a case structure could then be illustrated inside boxes stacked along the Y-axis so when we shift our view point up (along the z-axis) we could view all of the cases one behind the other.
Ben