We have two ears and one mouth so that we can listen twice as much as we speak.
Epictetus
@TiTou wrote:
Hello,
I'm not sure I understood what you mean... here is a snippet, hope this can help you.
[...]
@TiTou wrote:
[...]
If you mean you want the same pixel after the rotation, I think you have to calculate the coordinates "after rotation" yourself using the angle.
We have two ears and one mouth so that we can listen twice as much as we speak.
Epictetus
We have two ears and one mouth so that we can listen twice as much as we speak.
Epictetus
Can you tell me, why this doesn't work?
@dpetsch wrote:
I tried using the "Set simple calibration" to specify the rotation angle and then use "Convert Pixel to Real World", but this didn't work somehow, although it should, right?