Hi,
We have a rudimentairy, commercial OpenGL interface. It's not finished,
because there was not enough interrest.
The calling of OpenGL dll's is not too difficult. The biggest problems for
making a driver are:
+ Creating and handling the OpenGL window
+ OpenGL (3d stuff) itself
+ Building a intuitive set of VI's that capture the functionality in LabVIEW
OpenGL has lots of posibilities, and is intuitive to use in e.g. C++. You
can call the API's directly. In LV, it pays off to build a wrapper (, the
driver, a set of VI's that capture the functionality). Ideally, this driver
is fool-proof. For OpenGL, this will be very difficult, because the
functions has to be called right on time, mixed with other funtions.
If you are interrested in our commercial dri
ver, drop me a mail
(wiebe@air.nl). I can send you a demo. It will not have diagrams (to protect
the code, and to hide the chaos behind it!).
Regards,
Wiebe.
"Project Assistant"
wrote in message
news:50650000000800000008790000-1042324653000@exchange.ni.com...
> i wnat to use labview with 3d capabilities of openGL. can i do this
> using some drivers or libraries..?