12-07-2021 05:04 AM - edited 12-07-2021 05:07 AM
12-07-2021 05:15 AM
Looks like your code is bigger than 15000 pixels.... If your code is too long then it might happen
12-07-2021 10:11 AM - edited 12-07-2021 10:13 AM
Is it possible that you have a (broken) wire running behind your While Loop?
12-07-2021 10:44 AM
Nope the only broken wires are the ones you see in the image.
12-07-2021 11:25 AM
I have seen "floating wire segments" left behind after deleting a wire.
But they could not be "selected", it was like they were not really there...
Turns out they were not really there, they were just an artifact left behind.
Scrolling the block diagram so they are off the screen and scrolling back would remove them as the screen was redrawn. I managed to corelate this to old Intel on-board graphics chipsets and haven't actually seen it happen for a long time.
12-08-2021 03:44 AM - edited 12-08-2021 03:45 AM
I have have seen all styles above,
They mainly seem to occur for me on the larger more complex VIs that take longer for the graphics card to redraw. Sometimes scrolling doesn't resolve and the only solution is to start making SubVIs. SCC and the ability to revert to a working version if this happens is your friend here, as I have noticed that if it happens once, it will seeming happen to the same wire again and again unless you make a massively different change to the huge VI (like drop a chunk into a subVI) to force a huge resave. Haven't seen it much, but I've seen it a few times over the years, and as a result keep the BD small and less complex if I can.
James
12-09-2021 04:10 AM
Hi RTSLVU,
The wire in the image is fully functional, the only way I could get rid of this was to delete the primitive, place it on the block diagram again and then recompile. Its just not pleasant to look at other it causes no harm.
I think what James_W is describing seems probable.