08-27-2009 12:11 PM
08-27-2009 02:02 PM - edited 08-27-2009 02:03 PM
08-27-2009 02:09 PM
For your vi of the day it might be nice to show the VI and give an example of what it does visually vs just say this is the vi of the day everyone else give examples. If I were new to LabView I wouldn't even know what you were talking about. Maybe show where to find it on the panel. Stuff like that.
Just a thought
08-27-2009 02:56 PM
aeastet wrote:For your vi of the day it might be nice to show the VI and give an example of what it does visually vs just say this is the vi of the day everyone else give examples. If I were new to LabView I wouldn't even know what you were talking about. Maybe show where to find it on the panel. Stuff like that.
Just a thought
Good idea, (and include a link to the specif help page)
Ton
08-27-2009 03:26 PM
Thanks for the ideas, I try to do what I can to make this a useful endeavor, perhaps we should keep this discussion on the breakpoint thread. At any rate, a few thoughts.
I hope that this provides a brief, fun, and informative daily diversion. A couple sayings come to mind "Many hands make light work" and whatever the old saying about teaching someone to fish versus giving them a fish. If you feel the link to the help page is useful, then feel free to add a short post to a thread with the link. Better yet, explain how to find it. Have a cool example, post it. I try to when I can but things are easier when we all chip in a little bit. Learn something new, feel free to share, I particularly enjoy those posts. A lot of my tips come from my previous mistakes, I just haven't made nearly enough of them to sustain this without help from the community.
I will add a link to each day's VIOTD to a thread with the groundrules for those new to the game. That should keep the daily posts more self-contained.
When I get LV9 up and running, code snippets should improve my life and hopefully my posts. I will probably not show where a function is on the palettes, the easter egg hunt is part of the learning curve and a great chance to stumble upon hidden gems.
I have enjoyed it so far, and so far I have learned (at least) one thing new each day. Hopefully I am not the only one.
08-27-2009 03:37 PM
Darin.K wrote: I will probably not show where a function is on the palettes, the easter egg hunt is part of the learning curve and a great chance to stumble upon hidden gems.
Given the searching capabilities of the function palette, that's not much of a challenge.
08-27-2009 03:47 PM
smercurio_fc wrote:Given the searching capabilities of the function palette, that's not much of a challenge.
Fastball right down the middle and he hits it out of the park!
On the tip side, I remember the first time I tried to search it took forever to bring up the dialog. I thought, what a useless feature it would be faster to find it manually. Didn't touch it again until I upgraded and then tried again. Same thing, slow as molasses. Finally realized that it builds a database (I guess) the first time and then seems to work much better. I still prefer to peruse the old-fashioned way now and then.
08-27-2009 04:04 PM
There is a setting when to build the database:
The options are:
Ton
08-27-2009 04:34 PM
Back to the function at hand, here is the first practical use I thought of. You can add multiple points to multiple plots on a chart using this function (as opposed to adding pt by pt). Array and Array 2 are two sets of points you'd like to add to the Chart in two different plots.
Any other uses?
09-01-2009 03:56 PM
Great tool! I never knew that existed!
Although it would be way more useful if you could pipe a typedef into it and just update a single item in the cluster. i guess you would have to call it "Index & Bundle Cluster Array by name" if you did it that way. Of course, now the name is getting crazy-long...