LabVIEW

cancel
Showing results for 
Search instead for 
Did you mean: 

Question: How to make a radar simulation on XY Graph?

Solved!
Go to solution

Just uncheck the "Erase First" to stop flickering

Message 11 of 52
(5,236 Views)

Couldn't resist either Smiley Wink

  Radar2.jpg

Message 12 of 52
(5,212 Views)

Friday Night Fun - Now with Sonar Sound (though radar <> sonar).

Message 13 of 52
(5,182 Views)

record3-2_0.95.gif

0 Kudos
Message 14 of 52
(5,170 Views)

Is there anyway to remove the scale (numbers), but leave the grid? 

========================
=== Engineer Ambiguously ===
========================
0 Kudos
Message 15 of 52
(5,163 Views)

Remove the yellow marked wires in "draw polar grids.vi"

0.PNG

1.PNG3.PNG

Message 16 of 52
(5,148 Views)

@alexderjuengere wrote:

Remove the yellow marked wires in "draw polar grids.vi"

0.PNG

1.PNG3.PNG


Be careful!

 

You will be modifying a VI in vi.lib. Better to clone off the VI as a new name then make the edits.

 

Ben

Retired Senior Automation Systems Architect with Data Science Automation LabVIEW Champion Knight of NI and Prepper LinkedIn Profile YouTube Channel
0 Kudos
Message 17 of 52
(5,135 Views)

@altenbach wrote:

 

A real radar simulation might need an intensity graph, showing the radar echo intensity as a function of direction and distance. You could simulate a 2D world with some objects and given radar reflectivity, the canculate the profile for each direction.


Here's how this could look like. Modify as needed. 😄

(Ships are static but could easily be animated inside the main loop if desired.)

 

Download All
0 Kudos
Message 18 of 52
(5,121 Views)

Reminds me to my mil. service time back in the 80's being radar mechanic .. 🙂

The radar was all tube based, designed in the 60's, the deflection unit was mechanically turning around the CRT (in sync with the antenna)

 

Some more challenges:

Decay time should be longer....

The 'green' line shouldn't  be a line, just random noise on a lower level...  

 

 

Greetings from Germany
Henrik

LV since v3.1

“ground” is a convenient fantasy

'˙˙˙˙uıɐƃɐ lɐıp puɐ °06 ǝuoɥd ɹnoʎ uɹnʇ ǝsɐǝld 'ʎɹɐuıƃɐɯı sı pǝlɐıp ǝʌɐɥ noʎ ɹǝqɯnu ǝɥʇ'


0 Kudos
Message 19 of 52
(5,083 Views)

@Henrik_Volkers wrote:

 

Some more challenges:

Decay time should be longer....

The 'green' line shouldn't  be a line, just random noise on a lower level...  


Would be easy to add noise. Decay can be prolonged by subtracting only every n-th iteration. Do you have a video of a real (not Hollywood) old radar screen?

Could also go to U16 for the display but I think 256 shades is plenty. 😄

0 Kudos
Message 20 of 52
(5,074 Views)