12-08-2016 07:20 AM
Just uncheck the "Erase First" to stop flickering
12-09-2016 06:16 AM
Couldn't resist either
12-09-2016 11:43 AM
Friday Night Fun - Now with Sonar Sound (though radar <> sonar).
12-09-2016 12:32 PM
12-09-2016 12:40 PM - edited 12-09-2016 01:05 PM
Is there anyway to remove the scale (numbers), but leave the grid?
12-09-2016 01:05 PM
Remove the yellow marked wires in "draw polar grids.vi"
12-09-2016 01:44 PM
@alexderjuengere wrote:
Remove the yellow marked wires in "draw polar grids.vi"
Be careful!
You will be modifying a VI in vi.lib. Better to clone off the VI as a new name then make the edits.
Ben
12-09-2016 03:26 PM - edited 12-09-2016 03:41 PM
@altenbach wrote:
A real radar simulation might need an intensity graph, showing the radar echo intensity as a function of direction and distance. You could simulate a 2D world with some objects and given radar reflectivity, the canculate the profile for each direction.
Here's how this could look like. Modify as needed. 😄
(Ships are static but could easily be animated inside the main loop if desired.)
12-10-2016 08:50 AM
Reminds me to my mil. service time back in the 80's being radar mechanic .. 🙂
The radar was all tube based, designed in the 60's, the deflection unit was mechanically turning around the CRT (in sync with the antenna)
Some more challenges:
Decay time should be longer....
The 'green' line shouldn't be a line, just random noise on a lower level...
12-10-2016 12:08 PM
@Henrik_Volkers wrote:
Some more challenges:
Decay time should be longer....
The 'green' line shouldn't be a line, just random noise on a lower level...
Would be easy to add noise. Decay can be prolonged by subtracting only every n-th iteration. Do you have a video of a real (not Hollywood) old radar screen?
Could also go to U16 for the display but I think 256 shades is plenty. 😄