Excellent Q!
I have not figured out how to do that yet.
If you look at the code for the
Add materials.VI >>> SkinManagerCore.VI
You will see there is a method called "UpdateColorArray" where a skin type of "Color per Vertex" will cache an array.
I also poked around in the various example shapes and found that they just build a list of vertexes in 3-space for the oject.
So,
If you construct an array of vertices that represented a 3-d raster scan of a surface then an image could be rendered. I am not an expert in this area and would love to figure out to transfer a bmp or a jpg to a surface.
That is all that I can offer.
Ben