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Exporting from Blender 3d object format WRML2 with 2 material texture

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Exporting from Blender 3d object format WRML2 with 2 material texture

My problem in applying a wrml2 from Blenders Export with texture which LabVIEW is displaying it as a deformed or distorted even with 2 material with texture. I also notice that if I use sold color on the texture with no details on it.  LabVIEW will display it as silhouette as sold color in the .png but will not respond to diffuse light and only show one color. I tried different UV Mappings even Cube projection, Cylinder projection sphere projection. Sometime I think it edge are not being read and it is using some sort of default uv mapping of it's own.  I am not having any problems with painting the object, but am struggling with Texturing.

 

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Re: Exporting from Blender 3d object format WRML2 with 2 material texture

Hello lioDAG,

 

I would like to get some more background on your issue. I would appreciate if you could let me know the following: 

1) What procedure are you using to apply/import these textures in LabVIEW

2) Could you please upload an image of what you expect to see and what you are actually seeing in LabVIEW?

3) What software versions are you using? 

 

Regards 

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