My problem in applying a wrml2 from Blenders Export with texture which LabVIEW is displaying it as a deformed or distorted even with 2 material with texture. I also notice that if I use sold color on the texture with no details on it. LabVIEW will display it as silhouette as sold color in the .png but will not respond to diffuse light and only show one color. I tried different UV Mappings even Cube projection, Cylinder projection sphere projection. Sometime I think it edge are not being read and it is using some sort of default uv mapping of it's own. I am not having any problems with painting the object, but am struggling with Texturing.