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There's a way to apply different lights (combine colors) on the same textured object? I'd tried couple of things, but none of them give me the expected result.
Look the attachment.
PS: Using LabVIEW 2015.
Go to Solution.
Good News my friend!! There is a way to do this!!
If you open the example "Light a Scene" (you can find it in the NI Example Finder), you will notice that there's 2 light soucres (Fixed Light and Rotating Lights).
I used the same Idea of this example to modify your code and get the following result
There's more work to do in the code to meet your needs, but I'm sure that this is a good starting point for you!!
I attached the modified code for you to test.
Oh thanks. The composition order on BD always confuses me 😞
Here's the final effect.
Kudoed and marked as solution.
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