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LabVIEW 3D Picture Control Evaluation Software Discussion

Nvidia boards seem to do more opengl stuff in the hardware versus ATI in the software.
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Message 11 of 79
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Is there anyway that I may increase the size of the world?
Message 12 of 79
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Sure ! you'll find some basic idea here 😄 😄 😄
Chilly Charly    (aka CC)

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Message 13 of 79
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That link has an error.
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Message 14 of 79
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@Paul K wrote:
That link has an error.


Sorry ! That's the correct link... Hope you'll appreciate the joke ! 😄
Chilly Charly    (aka CC)

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Message 15 of 79
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Well it is Friday...
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Message 16 of 79
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I will like to add some texture to a 3D object, Does anyone figured out how to do it? Where can I find the Add materials.VI >>> SkinManagerCore.VI?
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Message 17 of 79
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Has anyone else tried the 3D Picture Control Evaluation on Mac OS X? It works great in the development environment, but it doesn't display anything when in a Built Application (at least for me).
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Message 18 of 79
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Ooops- after receiving some help, I was able to discover something about the 3D Picture Control.  When using a Camera Controler with
LabVIEW 7.1\vi.lib\addons\picture3d\CameraManager\controller\Create Camera Controller.vi,
A VI is dynamically called.  This means any built application needs to include the dynamically called VI:
LabVIEW 7.1\vi.lib\addons\picture3d\CameraManager\controller\CatchPicCtrlEvents.vi

Once I added this VI to my build spec (as a dynamic VI), the built application works fine.

Message 19 of 79
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i have been playing aorund with this toolkit for a bit. i'm trying to create a transparent cylinder, such that i can see the other figure that is inside.
i'm basically trying to recreate a chemical reactor, for which the level can vary.
everytime i select the option transparent in the color palette, my cylinder ends up being black.
any ideas on how to do this.

r
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Message 20 of 79
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