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Question - Launch Event Handler - Asynchronous call

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Hy,

 

I have a question to the Launch Event Handler.vi. I saw this code (image below) in the QControl Launch Event Handler and also in the Actor Framework's Launch VI. This is a general question to improve my skills. I know what this code does and how it works but I don't fully understand the reasons behind this code.

 

The VI is non-reentrant and the shift-register stores the reference between calls. So the VI reference is only opened once between different calls.

Is this the only advantage you have over the straight-forward implementation with opening the VI reference before the Start Async Call every time. Are there other reasons too (e.g., performance)?

 

 

launchcall.png

 

Greets

Martin

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Accepted by topic author matrixx567

I have been trying to find @

 

Quentin "Q" Alldredge

Chief LabVIEW Architect, Testeract | Owner, Q Software Innovations, LLC (QSI)
Director, GCentral | Admin, LabVIEW Wiki | Creator, The QControl Toolkit
Certified LabVIEW Architect | LabVIEW Champion | NI Alliance Partner



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Thank you for the answer. This was also my first guess.

 

Greets

Martin

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Accepted by topic author matrixx567

If you look in the AF launch code, there is a comment and a link to the relevant conversation.  It's for reasons of performance AND to avoid being blocked by "Root Loop", which is the problem that certain things, including the User having a menu open, block opening a reference for an async call.

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Hy,

 

I also found an interesting blog article about the Root Loop.

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