Hi!!! I copy and paste from an NI engineer post asking about what is the "insane object" problem:
This message means that an object in LabVIEW such as a wire or a loop tunnel does not pass an internal test known as a sanity check. If the errors are serious enough, LabVIEW exits because something has become very corrupted. Sanity checks occur before each save, to ensure that corrupted VIs are not written over good VIs. They also happen as part of the compile process. Thus, sanity checks happen frequently. Many insanities are actually fixed (made sane) after the dialog box appears and will not appear again, so the first thing you should do after receiving an insane object error is to try to make a backup copy of the VI, run it, and perform some additional editing to see if the problem was resolved automatically.
VI corruptions do not happen often. They can happen because of disk corruption, but this will often lead to a file that can no longer be loaded. Corruptions can also happen because the programmer did something that corrupts a LabVIEW data type, perhaps as the result of a call to external code. The following are examples of insane object errors:
Insane Object at BDHP+4D50 in 'sksks.vi': (graphics) (0x80):wire segment (WIRE)
Insane Object at BDHP+5CA0 in "CAPL3.vi": (graphics) (0x80):loop tunnel (DCO)
In the first example above, the error message itself gives information about which object is insane. BDHP means the offending object exists on the block diagram heap, as opposed to the FPHP for front panel heap. The +4D50 is the hex offset in the heap where the object is located. The "Wire Segment" text indicates that the object is a wire object. The "graphics" text indicates that the insanity is graphics-related, which means it is not serious and will most likely be repaired automatically.
The second message above is similar, but refers to a loop tunnel (i.e., the tunnel formed where a wire crosses the edge of a loop) rather than a wire.
Solution: If you receive an insane object message, it is best to delete and recreate the most recently created objects on either the front panel or block diagram, depending on whether the error message contains "FPHP" or "BDHP". Make use of the text in the error message in deciding which objects to rebuild. In the case of the second message above, it would be best to delete and recreate the most recently created loop tunnels.
Another workaround that works best if the VI is small is to select the entire diagram and copy it to a new VI. After saving the new VI, there is a good chance the insane object error will no longer appear. If the VI is too large to cut and paste to a new VI and another computer with an identical version of LabVIEW is available, you can copy the VI to disk (or to your network if that is available) and open it on the second machine. If the insane object errors do not appear, save the VI (on the second machine) and transfer it back to the original PC (by disk or by network). The new, uncorrupted version of the VI should now run without generating the insane object error.
Hope that helps you,
Jaime
Regards,
Jaime Cabrera
NI Applications Engineering Spain