Attached is a vi I found on the web sometimes ago. If I remember well, it finds the nearest points forming a triangle around the xy coordimates and does a linear interpolation in this triangle. Not very rapid, but works if there are not too many points, as in your case. A more sophisticated method could be to located the nearest neighbours, and then to do a 3D polynomial fit. There is an example vi in the developper zone
hereForget about the 3D surface graph
😞
Chilly Charly (aka CC)