09-22-2006 12:52 AM
09-22-2006 01:30 AM - edited 09-22-2006 01:30 AM
Message Edité par TiTou le 09-22-2006 08:31 AM
We have two ears and one mouth so that we can listen twice as much as we speak.
Epictetus
09-22-2006 01:49 AM
09-22-2006 02:02 AM - edited 09-22-2006 02:02 AM
Message Edité par TiTou le 09-22-2006 09:04 AM
We have two ears and one mouth so that we can listen twice as much as we speak.
Epictetus
09-22-2006 02:13 AM
09-22-2006 02:20 AM
We have two ears and one mouth so that we can listen twice as much as we speak.
Epictetus
09-25-2006 12:00 PM
11-20-2006 04:52 AM
Hello,
This post was very helpfull for me. One drawback I experience is that I cannot use the SuspendTimerCallbacks() anymore because that one will prevent de tool tips to show. I am using the SuspendTimerCallbacks() to cut down the CPU load CVI gives me when running the appllication (99% CPU load!!) to acceptable values. This means my application only responds to certain events like button clicks and this works OK for now.
Q: Is there a way to use the tooltips ( SetCtrlToolTipAttribute(...) ) without getting the 99% CPU load? i.e. in combination with SuspendTimerCallbacks()? Can I set some kind of callback for the tool tips for instance?
thanks in advance!
kind regards,
Huib
11-27-2006 02:10 PM
Using Timer on the UIR creates high CPU load even in edit-mode
EnableExtendedMouseEvents disabled by SuspendTimerCallbacks
11-28-2006 03:49 AM
Hi David and others,
Thanks for the reply, this clears up things some more. We more or less solved the problem by setting the timer value to a slower rate instead of the suspend timer call. Now the CPU load is at acceptable level and the application response is OK. What is bugging me is the polling aspect that is still present.
I am quite new to CVI and used to Borland C++ builder so that might sqeeze me a bit also
thanks again!
kind regards,
Huib