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Intensity plot doesn't occupy its full allocated space.

When the size of an array plotted in an intesity plot is reduced the display is only plotted in the corner for a few update when it suddenly reverts to the full display. Is there a way to make this occupy the full display immediately.

I've tried forcing the array size by using a subset immediately before the display.

I'm using offset and multiplier to scale the values to the positions in the array.

Thanks Chris Bailey
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I had similar behavior - even after i removed the offset and multiplier
inputs the control acted very strange. I had it on a "dialog tab control"
and switching tabs to hide and expose it caused it to redraw differently,
and it seemed to "remember" the last offset that had been applied even
though i un-wired the offset attribute. My solution was to delete the
intensity graph and then reinsert it. The new graph had the "3D 6i" look to
it so I think I developed it originally under 5.1, and since then I have
gone through the 6.0->6.0.1->6.0.2 upgrades. I didn't retry connecting the
offset input to the control after that, I had lost way too much time chasing
this flakey behavior.

I haven't tested it completely yet but the old image graph would randomly
display pixels wit
h a totally different color than the intensity ramp was
using - for example, if i had a black to red ramp, there would be the
occasional BLUE pixel mixed in. I didn't find anything in the knowledgebase
about that. I am hoping that the newer control fixes that.

Mike

"Chris Bailey" wrote in message
news:506500000008000000C0230000-993342863000@exchange.ni.com...
> When the size of an array plotted in an intesity plot is reduced the
> display is only plotted in the corner for a few update when it
> suddenly reverts to the full display. Is there a way to make this
> occupy the full display immediately.
>
> I've tried forcing the array size by using a subset immediately before
> the display.
>
> I'm using offset and multiplier to scale the values to the positions
> in the array.
>
> Thanks Chris Bailey
0 Kudos
Message 2 of 2
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