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Event Blocks UI


@tobyscott wrote:

Basically I just wanted a simple step through structure where the user can't get ahead of themselves but I need to wait for the user to be ready (afterwards I have a state machine). Thats why I had the event structures connected one after the other. But maybe it will be better to implement it in a different way.



Just enable/disable buttons in the events. When pressing OK in a setup page i.e. you enable Start so you setup the test before starting it.

Just a thought. 😉

 

/Y

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Message 11 of 13
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I agree.  The time to correct user input is BEFORE it happens.  i.e., It's easier to have the user not be able to click on a button at the wrong time than it is to have the user click on the button and then decide what to do if it's the wrong time.

Bill
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Message 12 of 13
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This seems to be another time that limiting the BD to one event structure, might be a good idea.

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