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Audio Processing/Buffering

I'm trying to apply a plug-in effect to audio files. The plug-in is a .dll file.

 

I want to be able to open the audio file, apply the effect to it and then output it. The effect "positions" the sound in 3 dimensional space based on the x-y-z coordinates you give it. The positions will be sent from a head tracking device.

 

My question is: is it possible to do this in LabView? I was looking through the functions and VI's and haven't come across and audio buffering/processing options in LabView.

 

Thank you

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bump

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Well depending on the file format, you may be able to read the data and adjust the level / volume of each channel based on some angular and trig functions. 

 

The sounds palette has functionality to read a wave file and create waveform data from it; which is easy to manipulate. more bespoke file formats may be harder to use.

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- Cheers, Ed
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