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In this lesson we are going to talk about state machines.
State machines are a fairly sophisticated programming structure. State machines are programs where we can break the desired actions into a series of modes, or states. This structure allows us to move from state to state, which is called a transition.
Lesson Video
Example Snippet
Practice Problem
Procedure: Create the required VI(s) to achieve the following tasks.
Requirements:
Create a state machine driven program which follows the following state diagram