Curriculum and Labs for Engineering Education

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Unit 5 - Analysis: Lesson 1

Introduction

In this lesson we are going to talk about state machines.

State machines are a fairly sophisticated programming structure. State machines are programs where we can break the desired actions into a series of modes, or states. This structure allows us to move from state to state, which is called a transition.

Lesson Video


Example Snippet

U5.L1.png

Practice Problem

Procedure: Create the required VI(s) to achieve the following tasks.

Requirements:

  1. Create a state machine driven program which follows the following state diagram

State Machine.png

Practice Solution

U5.L1 Practice Solution.png

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