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I have done this before wher eit works.. but in this instance I have created one actor that will be launched 24 time to run 24 actuators.. I can getit to work for one.. but beyond that I run into issues..
Where should the motion VI reside in the Project? as part of the LVLIB?actor for the Motion
I have them as reentrant ( shared)?
what else might I be missing.. I have been banging my head against the key board for the last 4 hours trying to figure this out
Can you be more specific about the "issues" you run into?
What APIs are you calling into? Are any of the subVIs you're using stateful, such that they would share state across reentrant instances of your actor?
jdebuhr: My guess is that you have a non-reentrant VI in your hierarchy which needs to be reentrant. Check your code to see that all the VIs that are in your actor hierarchy that you need to be reentrant really are reentrant.