02-16-2007 08:34 AM
02-16-2007 03:15 PM
I might have it partially figured out: It appears that in the "load vrml" vi, that it creates a mesh out of the object verticies (no surprise here). However, when it defines the mesh, it never defines the texture array. So I wrote a vi to extract the texture array from the vrml file, and tied it to input on the define mesh invoke node and textures started showing. I'm doing something wrong right now, because the texture is rotated/streached/distored, but I got something that shows up at least. I'm going to keep chugging at it, but I don't know what else to say, except to NI, could you please fix this in a future release?
02-19-2007 11:02 PM
03-14-2007 01:00 PM
03-28-2007 06:02 AM
Hi tiemanj
I´m having a hard time here trying to open solidworks models with the 3d picture controls vi´s. Could you send me your working vi?
Thanks
Breno
02-10-2008 03:36 AM