OK so this is what in trying to do ,
on my front panel , I have some pipes , and IM trying to simulate flow threw them , so I've used small pipes in a line from the dsc module , put them into a flat structure with delays on them . And started the flat structure with a switch that releases after pressed , so I hit the switch get a true value all my pipes light up in sequence , and the switch hasn't latched so I get a false and al the pipes deilluminate in sequence , and all is well in my world ,
until I try to repeat this with out hitting the switch . Trying to pipes go on ,pipes go off and repeat with out giving a true from the switch
ive ran out of things to try. Any ideas ,
dose any of that make any scene , IM probably way off track, and better off throwing the lap top in the bin and going the pub !!
thanks for reading
its been emotional
Solved! Go to Solution.
You could use a loop and toggle a boolean value in a shift register or feedback node with each iteration using "invert".
Maybe if you would attach your VI we could give better advice. Your description is a bit confusing. 😉
(What is a "flat structure"? Many structures are flat (while/FOR loops, etc.), . Do you mean "flat sequence"? How do you "start" a structure?)
yes I meant a flat sequence ,
I got it to work using the shift register and a <andnot> function, I couldn't find the invert ,
thank you for the pointers , its a relief to have that sorted
well, you found the AND operation? After opening the boolean palette the NOT is the forth function in the first row...
Opening the context help (ctrl-h) and then searching the function palettes will show information for each function