Re: Need help with some pixel calculations

I also could not finish it today, and I got a bit confused during the implementation of a brute force approach, based on a paper from the 80's. I attach the paper, and my project which I just started, someone might get faster than me. I think one thing which needs to be clarified, is the position of the origo. It might be, that in the paper, I think, the origo is bottom left instead of the native LV top-left position coordinate system...

 

In the paper look for the section 3: "The algorithms". I started to implement first this "brute force" approach, which always take Ordo(n^2) steps as I understood.

The relevant subVI is the  "maximum_empty_rectangle.vi".

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