I'm implementing a TestStand step module as a MFC DLL in Visual C++. The step module is run from SequenceEditor, and the Engine is passed to the exported function as an ActiveX reference from the
TestStand property "RunState.Engine". In my DLL I have another function declared as follows:
void __cdecl OnUIMessageEventEngine(struct IDispatch *msg)
{
...
};
I used the engine.RegisterUIMessageCallback function with 'OnUIMessageEventEngine' as a parameter,
but the engine never calls into 'OnUIMessageEventEngine' function.
Can anyone tell me what is wrong?
Silvius Iancu