I have a 3-cameras inspection, and I'd like to disable a camera (or even 2, or 3l!) depending on the value of a global variable (or i/o, or something else).
So I thought to insert a transition on the step "Inspect camera 1" that go over to the state "inspect camera 2" if, let's say, the variable "CAM1" is False. I did the same for "Camera 2 inspect state".
The problem here is that it seems that, before the transitions is evaluated, we have at least 1 execution of the state, but I want to *disable* the state (maybe because that camera is damaged or some other strange reason!).
Is there any other way to build something like this?
Simone
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Simone