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using USB-joystick with LabView under Windows

Hi,
Does anybody know how to read out an USB-joystick with LabView?
I don't know much about USB devices and how they're handled. Are there
API-routines in Windows 98 or do the devices have their own individual
drivers?

I'd like to use the joystick to control a XY-translation stage (and
perhaps also an optional Z-axis). An USB-joystick could be plugged
into a USB-keyboard and would therefore avoid an additional long cable
to the computer which might be some meters away from the operators
place.

Thanx.

Arno

PS: By the way... Does anyone know an industrial USB-joystick which
does not have the wide spread gaming look?
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Hello... Funny you should ask...
I recently did some searching on the same subject, though my reason was to
have 4 gamepads as inputs to a computer based quiz game show for a trade
show booth.

Check out DirectX\Direct Input in the libraries section @ Microsoft's MSDN
site. Specifically you might want to check out http://msdn.microsoft.com/library/techart/disidewind.htm#disidewind_qa
or http://msdn.microsoft.com/library/default.asp?URL=/library/psdk/directx/diover_83ec.htm

Arno.Euteneuer@tuioptics.com (Arno Euteneuer) wrote:
>Hi,>Does anybody know how to read out an USB-joystick with LabView?>I don't
know much about USB devices and how they're handled. Are there>API-routines
in Windows 98 or do the devices have their own individual>drivers?>>I'd like
to use t
he joystick to control a XY-translation stage (and>perhaps also an
optional Z-axis). An USB-joystick could be plugged>into a USB-keyboard and
would therefore avoid an additional long cable>to the computer which might
be some meters away from the operators>place.>>Thanx.>>Arno>>PS: By the way...
Does anyone know an industrial USB-joystick which>does not have the wide
spread gaming look?
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