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Hi, Does anybody know how to read out an USB-joystick with LabView? I don't know much about USB devices and how they're handled. Are there API-routines in Windows 98 or do the devices have their own individual drivers?
I'd like to use the joystick to control a XY-translation stage (and perhaps also an optional Z-axis). An USB-joystick could be plugged into a USB-keyboard and would therefore avoid an additional long cable to the computer which might be some meters away from the operators place.
Thanx.
Arno
PS: By the way... Does anyone know an industrial USB-joystick which does not have the wide spread gaming look?
Hello... Funny you should ask... I recently did some searching on the same subject, though my reason was to have 4 gamepads as inputs to a computer based quiz game show for a trade show booth.
Check out DirectX\Direct Input in the libraries section @ Microsoft's MSDN site. Specifically you might want to check out http://msdn.microsoft.com/library/techart/disidewind.htm#disidewind_qa or http://msdn.microsoft.com/library/default.asp?URL=/library/psdk/directx/diover_83ec.htm
Arno.Euteneuer@tuioptics.com (Arno Euteneuer) wrote: >Hi,>Does anybody know how to read out an USB-joystick with LabView?>I don't know much about USB devices and how they're handled. Are there>API-routines in Windows 98 or do the devices have their own individual>drivers?>>I'd like to use t he joystick to control a XY-translation stage (and>perhaps also an optional Z-axis). An USB-joystick could be plugged>into a USB-keyboard and would therefore avoid an additional long cable>to the computer which might be some meters away from the operators>place.>>Thanx.>>Arno>>PS: By the way... Does anyone know an industrial USB-joystick which>does not have the wide spread gaming look?