02-06-2003 10:24 AM
02-06-2003 12:33 PM
02-06-2003 12:43 PM
02-06-2003 01:19 PM
04-18-2013 01:10 PM
Hi, i noticed that in 3D surface VI, it requires both X,Y, and Z to be of 2D matrix. How do you genererate a 2D matrix from 1D coordinate data?
04-18-2013 01:13 PM
@Olataro wrote:
Hi, i noticed that in 3D surface VI, it requires both X,Y, and Z to be of 2D matrix. How do you genererate a 2D matrix from 1D coordinate data?
You can change the mode with the polymorphic selector. Select "plot helper(vector)" instead of "plot helper(Matrix)" or "automatic".
04-18-2013 02:24 PM - edited 04-18-2013 02:31 PM
I see, thnx! Just for clarification are coordinate data considered as matrix or vector? As i have seen previous work state that they are using coordinate data but uses the "vector" setting.
Still i have problems with the understanding of the Z matrix. Reading the labview tutorial
http://zone.ni.com/reference/en-XX/help/371361H-01/lvpict/3d_surface/
"The values of x vector and y vector specify where the corresponding point in the z matrix should be located. The default values for x vector and y vector are 0, 1, 2, 3, and so on. The first point in z matrix (index 0,0) is located at (x vector[0], y vector[0]), or (0,0). If you change x vector to –1, 1, 2, 3, and so on, the first point in z matrix moves to (–1,0)."
So does that mean Z matrix is actually the merging of the 1D x and 1D y array? If so, then as i have X,Y and Z coordinate data, where and how am I suppose to insert and integrate the Z coordinate value?