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Labview hangs for 30 sec after first VI opened

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Is anyone else seeing this issue? When I run the Labview development environment and open any VI (including a New VI), I get an hourglass cursor and am locked out of clicking anything for 20 to 30 seconds. I see this behavior on multiple computers. Then I don't see the behavior again while Labview is running.  Pretty annoying!  I'm running Labview 2015 SP1 f10 on Windows 10 or 7.

Thanks.  -Joe Czapski

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Joe Czapski, Sonos, Boston, Mass.
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As I recall LV2015 was that way, and it was very annoying.

 

 

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=== Engineer Ambiguously ===
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By default, LabVIEW "pre-loads" all palettes in the background, causing this to happen.

Bill
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Thanks, Bill, looks like it was the palettes loading. Under Options I changed from "Load palettes in background" to "Load palettes when needed", and now I don't get the hourglass when I open the first VI.

 

Now why would "background" loading lock me out of all actions for up to 30 sec? In computing, background processes are supposed to invisibly run without taking too much resources away from the visible apps. Also, I've used the background setting for many years, but the hourglass problem has only recently appeared for me, hmmmm.

 

Thanks again,

Joe

 

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Joe Czapski, Sonos, Boston, Mass.
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@billko wrote:

By default, LabVIEW "pre-loads" all palettes in the background, causing this to happen.


And for some reason LV2015 was very bad at doing this as I don't recall 2014 or 2016 and newer having that issue..

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=== Engineer Ambiguously ===
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@RTSLVU wrote:

@billko wrote:

By default, LabVIEW "pre-loads" all palettes in the background, causing this to happen.


And for some reason LV2015 was very bad at doing this as I don't recall 2014 or 2016 and newer having that issue..


Yeah, with LV 2014, it only takes a few seconds.

Bill
CLD
(Mid-Level minion.)
My support system ensures that I don't look totally incompetent.
Proud to say that I've progressed beyond knowing just enough to be dangerous. I now know enough to know that I have no clue about anything at all.
Humble author of the CLAD Nugget.
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@Station3 wrote:

Thanks, Bill, looks like it was the palettes loading. Under Options I changed from "Load palettes in background" to "Load palettes when needed", and now I don't get the hourglass when I open the first VI.

 

Now why would "background" loading lock me out of all actions for up to 30 sec? In computing, background processes are supposed to invisibly run without taking too much resources away from the visible apps. Also, I've used the background setting for many years, but the hourglass problem has only recently appeared for me, hmmmm.

 

Thanks again,

Joe

 


I don't know why it would for 30 seconds, but I know why it would lock you out while it's loading.  I'm guessing they don't want a user to be opening the palettes while they were still loading.

Bill
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Proud to say that I've progressed beyond knowing just enough to be dangerous. I now know enough to know that I have no clue about anything at all.
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@Station3 wrote:

Thanks, Bill, looks like it was the palettes loading. Under Options I changed from "Load palettes in background" to "Load palettes when needed", and now I don't get the hourglass when I open the first VI.

 

Now why would "background" loading lock me out of all actions for up to 30 sec? In computing, background processes are supposed to invisibly run without taking too much resources away from the visible apps. Also, I've used the background setting for many years, but the hourglass problem has only recently appeared for me, hmmmm.

 

Thanks again,

Joe

 


Unless they use non-reentrant components that are also not thread safe and require the UI Thread to execute serially 😉

Just saying

A Solid State Hard drive helps a lot.  (I Wish I had one)

 

Meanwhile loading pallets as needed rather than suffering the cost on launch just pusses the problem out to the first time you hit Ctrl+Space.


"Should be" isn't "Is" -Jay
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