Hi, Steffen,
There are many ways how to do this.
Easiest way is to set all values below 280K to 280K and all values above 320K to 320K. Then all below 280K will be displayed as black, and all above 320K will be displayed as white (becase Image Display for float data adjusted automatically for full range).
Method 2 - convert SGL data to U8 data by simple equation: Display(x, y) = (Src(x, y) - min) x 255/(max - min). Then you will get 8 bit image with desired range.
Method 3 - convert float data to I16 data, and then using normal 16 bit mapping for display window (but you will need to recalculate you float min max to I 16 min max).
All three methods illustrated on the diagram below: They produced exactly the same result.
best regards,
Andrey.