04-14-2011 01:14 AM
I am able to illuminate non-textured objects in a 3D scene but cannot perform this for textured objects.
04-18-2011 06:23 AM
Hi Reimar
Without any VI or example it would be very hard to support you
On our homepage you can find this example:
Creating Transparent objects in the 3D picture control
Your VI and a little more precise description would help to find a solution.
Kind regards
Pixar
NI Germany
04-18-2011 09:10 AM
Additional information:
You can find some examples here:
C:\Program Files\National Instruments\LabVIEW 2010\examples\picture\3D Picture Control\Using Meshes.vi
Refer to the Using Meshes VI in the labview\examples\picture\3D Picture Control directory for an example of using the New Light VI.
or LabVIEW example finder or in the LabVIEW Help when you are looking for "New Light VI"
Hope that helps
Regards
Pixar
04-19-2011 06:48 AM
Hi Pixar,
Here is an example documenting my lighting problem. Lighting becomes diffuse as soon as texture is switched-on.
Reimar