Sequence Structures usually scream that you need to look at using a State Machine.
Related, the waits are not necessary since you already have user interactions handled with popups and/or Event Structures.
The Timeout event should not be needed. I think you can just replace it with a Reset button's value change event. The logic for going over should be moved to the Hit value change event.
For the dealer, the logic should cover if they beat the player (either the player went over or the dealer already has a higher value) or the dealer went over. That is the main advantage of being dealer in Black Jack.
But, yes, all of your local variables could easier be handled with Shift Registers, especially in a well designed state machine.
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