11-23-2015 11:11 AM
You may want to take a look at the Tetris link in my signature - Tetris has some similar features like timed changes, handling collisions etc. - you might find some bits of useful stuff in there.
01-08-2016 12:27 PM
Just in case anyone is interested in the maze - this is my final product.
I'm sure people can make it much better, and I've probably used bad coding methods but I'm still pretty proud of it.
I didn't manage to get a maze solver to work aside from using an A* algorithm I found from online.
Thanks for all the help
01-08-2016 04:20 PM - edited 01-08-2016 05:36 PM
Thanks for posting the code.
Yes, there are some weird things in there, the most annoying is the fact that many diagrams and front panels are maximised to the screen.
As an illustrative example on how the code could be improved, Let's randomly look a Choose map.vi (see picture top):
This is just the top of the iceberg salad, but your other VIs could probably be improved similalry. 😉
Still, this is an impressive piece of work. I am sure you learned a lot. Keep going! Good luck!