07-19-2007 08:19 AM
07-19-2007 08:24 AM - edited 07-19-2007 08:24 AM
Hmmm....
How about wrapping all of your dll calls in a single VI (or an Action Engine ) and make sure the VI's thread is NOT set for "Same as caller".
"Threadconfig.vi" (sp?) will also let you dictate the number of threads associated with an execution system. Set your target thread for "1".
Not sure on the above.
Please correct me if this is wrong!
Ben
Message Edited by Ben on 07-19-2007 08:26 AM
07-19-2007 08:39 AM
07-27-2007 06:44 AM
Thanks your your help. I was not sure that this really could solve all my problems.
but i've realized it now with a new wrapper function (added to the DLL) which calls all necassary other functions implicitly.
I think it's the simplest way....