Hi,
I've attached a screenshot giving a bit more context to what I'm trying to do.
In this implementation I have to create a copy of the vertArray that defines the 3d object geometry (a line in this case), then modify that copy before creating a new mesh and assigning this to the 3d object.
It would seem to be much more efficient if I could directly modify the object geometry. There is an option to share meshes between 3d objects - I wonder if it is possible to use this property somehow?]
Thanks
Pete
Message Edited by Pete Culmer on
03-17-2008 09:21 AM