There is something wrong with this VI, although you wouldn't know it unless you ran it (and I should warn you that it will annoy you if you run it):
What's wrong with it is that auto grow has been disabled and there's some annoying code hidden there beyond the loop boundary. This is one of my least favorite things about LV - it allows us to hide code completely and get away with it. I don't think it should.
LV already has auto grow enabled by default to handle some of the cases which cause this issue, but I know that many many people don't like it when LV automatically plays with their BD layout (and rightly so) and auto grow only covers some of the cases, so I think we need something more encompassing and less obtrusive, and I would suggest breaking the VI if it has hidden code.
I also know that LV has warnings and VI Analyzer has tests for this, but I think this needs to be something which doesn't let you get away with it.
I think LV should break any VI which has any of the following:
Objects beyond the visible boundaries of structures (including wires and constants).
Objects behind other objects (possibly not including wires).
Overlapping tunnels on structures (or maybe just not allow them to overlap at all)?