Dear LabVIEW enthusiast,
We want to celebrate you, and all LabVIEW User Groups around the world, by organizing a one-time, online-only event. We have three presentations lined up for you - one of which by none other than the Father of LabVIEW himself: Jeff Kodosky.
Wednesday 22 July 2020
Principal Evaluation & Characterization Engineer at Dialog Semiconductor
Teacher Mechatronics at Fontys Hogeschool Eindhoven
Lessons learned about data acquisition for the practical engineer
Using LabVIEW in combination with DAQmx it is fairly easy to start acquiring signals
and taking some measurements. But there is much more to it then the provided examples
teach you for "best" quality signal acquisition and analysis. In this talk I will discuss
a bit of theory, a lot of "give attention to ..." and other tips and tricks.
NI Cofounder and Business and Technology Fellow
Known as the Father of LabVIEW by engineers and scientists worldwide
Update on Target Structure and Channel Research
Distributed measurement systems should be designed and visualized graphically because that makes relationships and communications more visible and understandable. Distributed systems are inherently complex, and tools for designing those systems introduce additional artificial complexity. This artificial complexity should be subdued using multiple levels of abstraction in the representation. Semantically zooming in for design details, and zooming out to the big picture, promotes modularity and maintainability.
The focus of my research for the past several years has been on improving LabVIEW capabilities for designing distributed measurement systems. Channels, introduced four years ago, have dramatically improved the representation of multi-actor systems. Target structures offer a similar advance in the representation of distributed multi-actor systems. Today, I’ll give an update on Targets and Channels. Experiments with the Target structure are showing great promise. An advanced Messenger Channel makes the representation of client-server systems, including those with a dynamic number of actors, much easier to understand and construct.
Consultancy Lead, System Architect and Technical Specialist at VI Technologies
CLA, CLED, LabVIEW Champion
Code Review: Tetris on FPGA
As a hobby project, I've recreated the famous Tetris game on the FPGA of a NI MyRIO-1900. It features 1600x1200 59Hz VESA signal generation using only 5 digital outputs at 160Mhz, 8 color RGB graphics, 4 player action and Atari CX40 Joystick support. There is no code running on the Real-Time target, only FPGA code loaded from the flash memory. During this presentation we will do a in-depth code review to get an insight in the techniques used to recreate this gem of a game.
Get source code on GitHub here! <Update
Thank you for asking.
You do not need to register!
We will post instructions on how to join the stream in this topic soon.
looking forward to it.
This presentation has a very interesting program.
Is it necessary to register to obtain points for recertification?
Sincerely, Luis Noites
We want to keep the barrier for attending the online meeting as low as possible, so there will be NO registration process in place. As for points for re-certification, I need to contact NI and acquire about what the possibilities are. I will come back to you as soon as I know more.
"Lessons learned about data acquisition for the practical engineer"
ook nog gevonden op de website van NI
iets andere focus, maar goed om door te lezen 😉
stay healthy & have fun!