08-17-2009 09:36 AM
Hey that was my fist game on a (DIY kid) orange ][ (apple ][) clone :-)) in the early 80st??
muks wrote:
It's still possibible to place the "dot" outside the area.
Mike,
How did you do that?
Without looking at your code, it happened in my code (to 50%) when I hit the boundary in a diagonal ( bad description.... well at 90deg)
I solved it by placing a double point walls....
This reminds me to another nice time killer of these old days: Ever seen a TV without signal? The battle of the white and black ants?
Now define a battlefield x*y and distribute white and black ants randomly
Loop : take one point (ant) and copy it to one of the eight neighbor cells
Watch how the battlefield changes (every n*x*y interations or on demand) . For small x*y one party will wipe out all enemies. But for bigger fields the fight will go one forever???
I remember that some of the random functions I tried weren't really random so I was able to see pattern moving like waves....
What I tried to speed up the (6502) code 🙂 Now LabVIEW let me burn all CPUs in my desktop... need time to play!
08-17-2009 01:33 PM
08-26-2009 02:48 AM
08-27-2009 01:38 AM
here is another working progress I still have to add the speed control when the "ball" is hit but none the less it is fun...
its pong
08-27-2009 02:07 AM
Hi harold,
Can you post it for lv 8.0?
08-27-2009 02:16 AM
08-27-2009 02:19 AM
Harold,
It is still for 8.6?
08-27-2009 02:25 AM
I know what happened when I saved it as a previous version there was an error because it had to go back a few revisions... so i fixed it and saved it so it went back to being a 8.6 VI
all you have to do to fix it is set a terminal to default
here it is
08-27-2009 02:30 AM
08-27-2009 03:25 AM
yeah it was fun, but I also had tons of help from altenbach.
and like I said it still has a couple of things to work on.. I just havn't had much time.