10-03-2014 11:43 AM
If they are exiting the loop they won't be broken even if there's nothing attached to them. If they are ENTERING the loop, then I don't know what to say...
10-03-2014 01:30 PM
@bmishoe wrote:
unfortunately I had tried something like that already...the problem is that it doesn't stay highlighted when I abort execution...
This is where VI Analyzer really shines It will highlight that hidden code and "bring to front" works fine there. Up the max number of failures reported to "a lot"
The "Dead Code" test will help you too
10-06-2014 03:38 AM
This can happen if you dont have Auto grow enabled and shrink structures, so either Clean up to find it, or enable Autogrow on structures until someone blows up, meaning you've found the culprit.
/Y
10-06-2014 04:05 AM
One way I use since early days of LabVIEW to discover hidden stuff, is to make sure the VI in question is broken, by dropping down some unwired node that requires a connected input for instance, go into View->Error List, enable the show warnings checkbox and click on the run button of the offending VI. In the list of errors and warnings you now will get lines for every object that is hidden and by clicking on that object can go directly to it with the object selected and highlighted. If it is hidden you will only see an outline and might have to figure out which way to move it with the cursors to get it into a visible area.
10-06-2014 06:52 AM
@rolfk wrote:
One way I use since early days of LabVIEW to discover hidden stuff, is to make sure the VI in question is broken, by dropping down some unwired node that requires a connected input for instance, go into View->Error List, enable the show warnings checkbox and click on the run button of the offending VI. In the list of errors and warnings you now will get lines for every object that is hidden and by clicking on that object can go directly to it with the object selected and highlighted. If it is hidden you will only see an outline and might have to figure out which way to move it with the cursors to get it into a visible area.
Wow! I forgot that you could move them with the cursors when they are just outlines. I like the method to track them down, too. Thanks!