07-27-2013 05:11 AM
There is no such thing as a flexible object. If you want the object shaped differently, draw it differently.
07-28-2013 06:18 AM
07-30-2013 06:25 AM
Thank you for your kind reply Mr.Alex.
You reply was very helpfull to me.. I can do bending movement with what you had proposed in early reply.. For my application i need to make my object as flexible. Here i have attached my object file. Just i created a two box Objects. In that , I need to bend green coloured object as like in attached Picture file..
For this purpose what i need to do and how can i code the program..
Looking for your reply...
07-30-2013 02:35 PM - edited 07-30-2013 02:36 PM
Sorry, I don't know, because I haven't written the .vi which I linked in my earlier post.
My intention was to show, that Labview is capable of this task.
07-30-2013 03:01 PM
You can't do it with the 3D picture control unless you make your bending object out of a bunch of discrete shapes that you calculate the new positions of with each change in angle. You'd essentially be building a low res rendering engine. If you are looking for a way to do this, and are not tied to LabVIEW, you may want to look at something like Blender3D, an open source animation and game engine software package, where you can dynamically adjust shapes like this.
You could make an animation in Blender to account for a bunch of discrete bend positions and export them as seperate STL files. Then you could load the STL files into memory (or one at a time), and display the correct one based on the rotation value in a LabVIEW control.