I need to be able to add noise (Gaussian, Uniform or no noise) to my VI, yes this is a homework problem. I've gone over the book and many tutorials. So I'm pretty stuck on this.
Would I need another enum control? But how can I when only one can be hooked up to the case structure? Any hints?
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If you look on the pallet you will see that there are many vi's that you can use for generating noise.
The noise vi's are around the bottom. You can also just search for noise on the pallet and you should be able to find them. Did you try searching the examples for noise?
thanks for the reply,
yes I know there are a bunch of vi I can use, but I'm wondering atm I have a enum control to select 3 different waveforms,
however how do I do the same for selecting different noise(uniform, none, gaussian). Since I think you can only link one enum controller onto the case structure
well i have an enum with sine, square, triangle. So while that simulation is running with lets say a sine wave. How would I be able to add different kinds of noise while the program is running.
I did not realize you were talking about an existing enum for waveform type. So, just create a new enum for noise type. If you know how to create different waveform types with your existing enum, surely you can create different noise types.
This is so elementary. Perhaps you need to review some of the class work. If you have one enum with one case statement, adding a second enum implies what?
means adding a another case structure correct? But if the 1st control controls what wave is being used, what's the use of having another case structure with noise? I want it so that i have a sine wave, and then i can also apply a noise to it.