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How to use Direct3D for creating 3D-laboratories

DirectX is probably a better bet. It sounds like Microsoft is going to screw with the opengl setup in windows Vista.

 

http://www.osnews.com/story.php?news_id=11489

 

Do a google search for "windows vista opengl" , the gamers are going nuts.

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It looks like vista will have a more integrated 3-d and vector graphics API built into the system, this is probably some kind of incarnation of directX.  Vista will have Windows Graphics Foundation as part of the OS.  This should allow for much better graphics capabilities in future releases of Windows based Labview.  If you are planning to port your graphics to multiple OS platforms, OpenGL is much less platform dependent.  It the current state of things, 3-d graphics are not a common feature of labview applications but this might all be changing.  I would love to see a graphics toolkit similar to many gaming engines which could be added to labview in the future (including physics models as well as rendering capabilities).  I found openGL to be a more comprehensible API and still have not understood the DirectX interface yet.  For the present OpenGl might be easier to use within Labview but this could change with the release of longhorn/Vista (don't expect to be mainstream until 2007 in my estimation).  Good luck with the 3D graphics,
Paul
Paul Falkenstein
Coleman Technologies Inc.
CLA, CPI, AIA-Vision
Labview 4.0- 2013, RT, Vision, FPGA
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Hi, Philippe. If you want to use OpenGL, a good starting point is the LabVIEW 3D Picture Control Evaluation Software:

http://zone.ni.com/devzone/conceptd.nsf/webmain/9672F024704DE89086256ED100620A56?opendocument&Submit...

It comes with some examples.

Good luck.

 

Daniel

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