> What I am actually looing for is a way to create an image that lookst
> like a three neck mixing flask and be able to set the colors using a
> property node while mainitaining all of the the shading and
> highlights.
>
> I just don't seem to be able to get an image into the control that LV
> knows how to color.
>
If your image has a color table and you can easily arrange for a
particular index to be each of the colors, then you can draw the pixmap
with a given color table and easily update it whenever you like.
It is possible to do this to metafiles, but they are more complicated to
parse out.
Another possibility is to make a function that drawn the object using
the picture control. This will take a bit more time,
but usually some
simple trig is all that is needed to make some scalable polygons that
look the way you like. It is then very easy to use a different color
for any of the elements in the picture.
One final, but very odd suggestion that I saw someone do years ago was
to make a collection of icons that cover other controls. They built an
flask by making around eight or 10 icons. The mask blocked out the
outside of the fill slide beneath it, but allowed the interior to be
seen. It looked like the fill slide has a flask shape and was very
cool, but I suspect it took awhile to make the icons. If using LV6.1,
you can do something similar using a single GIF and place it over a
color numeric, color ramp, picture control, or something similar that
changes the color.
Greg McKaskle